The Developer Console appears as a black drop-down menu with neon green borders, covering the upper half of the screen. A small text field at the bottom allows players to enter commands, while a larger field can be seen at the top showing previously entered commands.
The Developer Console is extremely similar to that found in most other modern games, and can be accessed by pressing the tilde [~] key, located above [TAB].
Currently, using console commands does not prevent you from unlocking achievements.
NOTE: Commands are disabled in Speedrun and Co-op/Multiplayer modes (excluding the host). In Speedrun mode (singleplayer), the command "EnableCheats" will enable "fly" and "ghost", but not "KillNearestMess" or "KillNearestNonMess".
Allows you to fly and clip through walls. "Walk" disables it.
Gives a set of extra debug tools: gloves that spawn objects, and a mop to create decals. Intended to be used in the map editor. Objects created in normal levels will not save on reload; you must copy+paste them into the editor to save any new items/splats/decals.
Gives you the defined weapon class (entered after the command), eg: "giveweapon VisceraGameContent.VCWeap_WeldingLaser_Content".
Makes you invincible. (Example: Guns on Revolutionary Robotics will shoot at, but not kill you.)
Toggles the world model of the currently-selected tool (useful for screenshots). The tool/hands can still be used while invisible. Re-entering the command, switching to another tool, or using the "Walk" command will make all tools visible again.
Removes/deletes the closest splatter, giblet, body part, bullet hole, scar, and any other object considered to be a mess. Useful as a debug tool when the Sniffer pings something the player can't seem to reach.
Removes/deletes the closest crate, barrel, clean disposal bin or bucket, tools lying around (broom, laser welder), and any other movable object that is not considered a mess by the Sniffer.
All colors and meshes removed. Everything becomes a blocky white/gray color, with the exception being certain colored lighting, such as the orange glow of fireplaces, jack-o-lanterns, candles, and certain wall/street lights.
Solid green overlays
Wireframe with ground, floors, and ceilings removed
Binds a command to a key you designate (eg: "SetBind E KillNearestMess" or "SetBind MouseScrollDown BehindView").
SetRes [x + y]
Changes screen resolution.
Toggles a wireframe overlay of all object boundaries (not the same as collision). Every object and background element is surrounded by a wireframe sphere of respective size. This can be useful for finding smaller objects or hidden messes. Warning: Can lag slow machines.
Toggles the display of floors/ground, ceilings, and walls.
Toggles the collision boxes around interactive objects.
Toggles the display of all decals (blood splatters, footprints, soot, etc). Walking over them still creates footprints, but they will also be invisible.
Toggles the display of fog.
Toggles all colors and meshes, as seen in NextViewMode #2.
Toggles the extra color overlay of the level, such as the blue tint in House of Horror or the color saturation in Santa's Rampage.
Toggles the display of the player character model. The world may still be interacted with, but hands and tools cannot be seen.
Toggles the display of terrain features, such as leaf piles or snow mounds.
Toggles wireframe boxes around objects that create noise, or areas with ambient sound.
Toggles the display of your FPS at the top right of the screen.
Kills the player.
Spawns objects by class (eg: "summon Viscera_Content.Debris_Mess").
Moves the player to wherever the player is looking (crosshairs).
Randomly changes the player's character model/skin (including gender).
Tosses away the currently held tool. It must be a tool initially found in the level (shovel, broom, Laser Welder). NOTE: If used while holding the mop, it will instead delete the mop from the toolbar. Use "AllWeapons" to reenable the mop.
Allows you to move the camera around your character (good for screenshots). "Walk" sets the camera back to default.