The Developer Console appears as a black drop-down menu with neon green borders, covering the upper half of the screen. A small text field at the bottom allows players to enter commands, while a larger field can be seen at the top showing previously entered commands.
The Developer Console is extremely similar to that found in most other modern games, and can be accessed by pressing the tilde [~] key, located above [TAB].
Currently, using console commands does not prevent you from unlocking achievements.
NOTE: Commands are disabled in Speedrun and Co-op/Multiplayer modes (excluding the host). In Speedrun mode (singleplayer), the command "EnableCheats" will enable "fly" and "ghost", but not "KillNearestMess" or "KillNearestNonMess".
List of commands[]
The following is an alphabetical list of console commands:
(Commands are case-insensitive)
A[]
Command
Description
ActiveInputGroup GroupName [FString]
Admin CommandLine [FString]
AllAmmo
AllWeapons
Gives you the Mop, Sniffer, and Laser Welder. (Currently this method causes the world model of the Laser Welder to glitch and become invisible, but it still functions as normal.)
AmbientOcclusionQuality
Amphibious
AnalyticsEndSession
AnalyticsStartSession
Avatar ClassName [FName]
B[]
Command
Description
BeginBVT TagDesc [FString]
BehindView
Moves the camera behind your character for a third-person view. Aiming can be awkward in this mode.
BloomSize
Used to adjust the intensity of the glow around light sources.
BugItAI ScreenShotDescription [FString]
BugItGo X [FLOAT] Y [FLOAT] Z [FLOAT] Pitch [INT] Yaw [INT] Roll [INT]
Without designating [FName], this moves the camera view "inside" the player model, resultng in a strange clipping effect. "Walk" returns it to default.
CaptureMode
CauseEvent EventName [FName]
CE EventName [FName]
ChangeSize F[FLOAT]
ChangeTeam TeamName [FString]
ClearProgressMessages
ClearSmoothing
CloudGameFight
CrowdDebug bEnabled [UBOOL]
D[]
Command
Description
DebugCameraAnims
DebugCreatePlayer 1
DebugShowViscera
Toggles a marker to the nearest viscera/splatter/mess object. NOTE: only works with the Sniffer equipped.
DisableEQFilter
DisableLowPassFilter
E[]
Command
Description
enableCheats
Enables "fly" and "ghost" in Speedrun mode
Exit
Exit the game with no prompt
F[]
Command
Description
Fly
Allows you to fly, but respects collision boundaries. "Walk" disables it.
G[]
Command
Description
Ghost
Allows you to fly and clip through walls. "Walk" disables it.
GiveTools
Gives a set of extra debug tools: gloves that spawn objects, and a mop to create decals. Intended to be used in the map editor. Objects created in normal levels will not save on reload; you must copy+paste them into the editor to save any new items/splats/decals.
GiveWeapon [FString]
Gives you the defined weapon class (entered after the command), eg: "giveweapon VisceraGameContent.VCWeap_WeldingLaser_Content".
God
Makes you invincible. (Example: Guns on Revolutionary Robotics will shoot at, but not kill you.)
H[]
Command
Description
HideWeapon
Toggles the world model of the currently-selected tool (useful for screenshots). The tool/hands can still be used while invisible. Re-entering the command, switching to another tool, or using the "Walk" command will make all tools visible again.
J[]
Command
Description
Jump
Makes the player jump.
K[]
Command
Description
KillNearestMess
Removes/deletes the closest splatter, giblet, body part, bullet hole, scar, and any other object considered to be a mess. Useful as a debug tool when the Sniffer pings something the player can't seem to reach.
KillNearestNonMess
Removes/deletes the closest crate, barrel, clean disposal bin or bucket, tools lying around (broom, laser welder), and any other movable object that is not considered a mess by the Sniffer.
KillAll [Class.Object]
Remove all objects of a certain kind from the level. Classes and Object names can be found in the game files, ..\Steam\steamapps\common\Viscera\UDKGame\Script\Manifest.txt, in the format:
This example would remove all flare items from the level.
Note that the summon command can use the same class.object parameters.
N[]
Command
Description
NextViewMode
Cycles the world rendering mode through 7 modes:
Normal (what the game starts with)
All colors and meshes removed. Everything becomes a blocky white/gray color, with the exception being certain colored lighting, such as the orange glow of fireplaces, jack-o-lanterns, candles, and certain wall/street lights.
Solid green overlays (It's a heatmap, when you use some explosives or the welding laser the colors get red. Similarly on the ice map the colors are mostly blue.)
Wireframe
Wireframe with ground, floors, and ceilings removed
Normal with bright, even lighting
A "heatmap" view
NextWeapon
Cycles to the next available tool.
O[]
Command
Description
Open [level/ip address]
P[]
Command
Description
Pause
Pauses the level (not the same as hitting ESC).
PrevViewMode
Cycles the view modes backwards (see NextViewMode)
PrevWeapon
Cycles to the previous tool.
Q[]
Command
Description
Quit
Instantly exits game; does NOT save game.
R[]
Command
Description
Restart
Reloads the current level.
RestartLevel
Same as Restart.
RetryAchievementUnlocks
Attempt to unlock achievements that should have been already unlocked.
S[]
Command
Description
SetBind [Key] [Command]
Binds a command to a key you designate (eg: "SetBind E KillNearestMess" or "SetBind MouseScrollDown BehindView").
SetRes [x + y]
Changes screen resolution.
Show Bounds
Toggles a wireframe overlay of all object boundaries (not the same as collision). Every object and background element is surrounded by a wireframe sphere of respective size. This can be useful for finding smaller objects or hidden messes. Warning: Can lag slow machines.
Show BSP
Toggles the display of floors/ground, ceilings, and walls.
Show Collision
Toggles the collision boxes around interactive objects.
Show Cover
Show Decals
Toggles the display of all decals (blood splatters, footprints, soot, etc). Walking over them still creates footprints, but they will also be invisible.
Show Fog
Toggles the display of fog.
Show LevelColoration
Toggles all colors and meshes, as seen in NextViewMode #2.
Show Paths
Show PostProcess
Toggles the extra color overlay of the level, such as the blue tint in House of Horror or the color saturation in Santa's Rampage.
Show SkelMeshes
Toggles the display of the player character model. The world may still be interacted with, but hands and tools cannot be seen.
Show Splines
Show Terrain
Toggles the display of terrain features, such as leaf piles or snow mounds.
Show Volumes
Toggles wireframe boxes around objects that create noise, or areas with ambient sound.
StatFPS
Toggles the display of your FPS at the top right of the screen.
Suicide
Kills the player.
Summon [Class]
Spawns objects by class (e.g., "summon VisceraGameContent.VCDebris_ToxicBarrel").[1] See also: KillAll command description.
T[]
Command
Description
Teleport
Moves the player to wherever the player is looking (crosshairs).
TestPawnMesh
Randomly changes the player's character model/skin (including gender).
ThrowWeapon
Tosses away the currently held tool. It must be a tool initially found in the level (shovel, broom, Laser Welder). NOTE: If used while holding the mop, it will instead delete the mop from the toolbar. Use "AllWeapons" to reenable the mop.
ToggleFreeCam
Allows you to move the camera around your character (good for screenshots). "Walk" sets the camera back to default.
W[]
Command
Description
Walk
Somewhat of a "reset" command: Turns off Ghost and Fly; changes camera from BehindView and ToggleFreeCam modes back to default first person; shows tools after HideWeapon is used.