Incubation Emergency
Incubation Emergency - Start Area
General Information
Type Embryonics Research Facility
Par-Time 1h 57m 40s
Location Unknown
Company Huxley Technologies
Incubation Emergency is a map in Viscera Cleanup Detail. It was introduced in the v1.07 update along with its related achievement. It is a medium-sized level with no hidden rooms.



This facility has been designated as a high priority for you, and it is imperative that it is cleaned hastily and thoroughly.

Preliminary reports indicate widespread damage to the centre itself, as well as a large number of deceased staff members. Furthermore, we have heard rumours of "biological masses" infesting the installation.

Be sure to restore operations to facility equipment, including incubator device lights and specimens.

Operations are to be resumed as soon as possible, and therefore both the company and facility executives are expecting nothing short of a stellar performance on your part.

Respawn Brief

Some unusual reports indicate a former colleague of yours has vanished on the job.

This has led to a temporary opening, and you are required to fill it, or risk termination.

Whatever led to their death does not concern you, your only task is to pick up where they left off.

Ensure the installation is operational in a timely manner, but excercise caution, we still don't know what caused the death of your colleague.


The map consists of a large L-shaped ground floor housing the Slosh-O-Matic, What-A-Load Disposal Bins, Janitor's Trunk and Incinerator. A small corridor branches off of the ground floor, forming a loop. An elevator connects with the upper floor, which consists of a small corridor housing the Vendor, which leads to a small room. The Punchomatic is in the upper floor.

Incubator Emergency Ground floor

Ground Floor

Incubator Emergency Upper floor

Upper floor

Unique featuresEdit

New to this map are the Huxley Technologies Incubators which work similarly to the Planters in Hydroponic Hell. They feature a light bulb socket and space for an alien embryo, both of which must be acquired from the Vendor in the upper floor. A bright orange glass cover slides up and down at the touch of a button in order to gain access. A screen at the top reads the current state of the Incubator. Upon replacement of the light bulb and the embryo, the glass cover must be closed.

Also new are the Biomasses, which are alien growths on floors, walls, and roofs. These result from uncontrolled incubation of embryos, according to the brief and datalogs scattered around the map. The smaller growths can be picked up, although the bigger ones need to be destroyed with the Laser Welder in order to be carried to the Incinerator as small chunks, but the vine-shaped capillars need to be treated as lightning scars, disintegrating them with the welder as well.

Primary ObjectivesEdit

  • Common objectives to all levels: clean human and alien blood splatters, incinerate viscera, dead bodies and trash.
  • Remove all Biomasses (use the Laser Welder to divide larger ones and disintegrate capillars).
  • Fix all lightning scars and bullet holes.
  • Replace all Incubator light bulbs and alien embryos (they must be closed after restocking).
  • Restock all [4] First Aid Stations.

Secondary ObjectivesEdit


There are no collectibles in this map that are related to any achievements as of v1.07. However, the Vendor uniquely dispenses light bulbs and alien embryos in this map, which may be regarded as carry-over Office trophies. There are also a few Lightning Guns scattered around the map.



  1. Stack 6 buckets and 6-8 bins in the elevator. Head directly to the upper floor and wipe the blood in the corridor first so no bloody footsteps are left while walking around. Grab the Laser Welder in the nearby room and disintegrate the Biomasses carefully (i.e. with short bursts) to avoid producing excess soot from overheating. It may also be used to reduce the size of viscera.
  2. Repair the lightning scars and bullet holes in the upper floor and then finish the mopping (so that any extra soot produced gets cleaned in the process).
  3. After disposing of the bins and buckets, disintegrate the larger Biomasses scattered around the ground floor. The J-HARM is needed to grab the body swallowed by the Biomass in the roof as well as the smaller Biomasses near the elevator. Also to clean the glass roof down the side corridor. Dispose of the larger bodies first, then mutilated bodies and Biomasses.
  4. With a few bins dispose of all the viscera, brass and trash laying around the ground floor.
  5. Repair the lightning scars and bullet holes in the ground floor and then finish the mopping (so that any extra soot produced gets cleaned in the process).
  6. Proceed to stack all crates and barrels in the designated areas (or leave them standing upright if no extra points are sought).
  7. Lastly, proceed to carry all embryos [22] and light bulbs [16] needed from the Vendor to each Incubator. A bin can help speed this process up and reduce the amount of trips needed. (It can then be rotated to drop its contents next to each incubator.)
  8. Additionally, proceed to carry all PIDs [19] to the Punchomatic in the upper floor for extra points. A bucket can be useful for transport.

Tips and TriviaEdit

  • There are four Laser Welders, allowing for faster cleaning in multiplayer mode.
  • There are a few cryogenic canisters scattered around the map, but there is no stacking area associated with them; the only map with said area, as of v1.07 is Cryogenesis.
  • There is only one paper note in the entire map, over a crate in the ground floor.
  • It is possible to send the lift to a lower floor and keep the door open, by activating the red handle inside the elevator shaft. To do this, the player must stand against the door inside the shaft, on the tiny ledge. This is useful to throw all the barrels and crates down the shaft, since the stacking areas are in the ground floor, and avoid having to do many trips up and down.
  • As of v1.07 the Incubators have a minor bug where it is possible to grab and handle objects within, without opening the glass cover. However, it is not possible to clip through the glass (i.e. the objects remain within the Incubator).
  • The Embryos are fragile and can be squashed by hitting them against a solid object. Fluid pours out and leaves a pale green mess behind.
  • The light bulbs can be broken if smashed against a solid object.
  • The presence of replaceable light bulbs in this level was the result of a prolonged joke towards Viscera Cleanup Detail's developers.


Biomassive Breakdown
Complete Incubation Emergency LevelEdit
Achieve a minimum of 95% when punching outEdit

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