- "OmniPresent. OmniPotent. OmniScient. OmniCorp!" -Omnicorp
Revolutionary Robotics is a level in Viscera Cleanup Detail.
|As they are an important benefactor, it is imperative that you sanitize and restore this Omnicorp facility with due haste and diligence.
Officials are waiting anxiously for your work to be complete so as to return the facility to full operational status. A repeat of the fails occurring in AI sub-routines seems highly unlikely, so do not be alarmed by the non-organic entities still stationed here.
Work fast, work hard, work competently, work discreetly!
|Unconfirmed reports indicate that a former sanitation workman has died in the line of duty.
It is not clear what caused their death, so caution is advised!
Ensure the facility is once more operational, and above all devoid of any anomalies. Please exercise prudence when in the vicinity of your fellow workmen, they are to be treated as suspects.
The company will not allow any more failures, accidental or otherwise..."
Revolutionary Robotics consists of two large, brightly-lit lobby-type rooms with the company's various creations on display, connecting to a network of smaller hallways. These hallways connect to a meeting room, and a network of more "industrial" looking areas, including a storage room, bathroom, and a surveillance room, locked behind a pass-code protected door.
- Slosh-O-Matic Bucket Dispenser
- What A Load Disposal Bins Bin Dispenser
- Laser Welder
- HVC Mk9 Lightning Gun
- Replace all of the broken Spartan guns and restock their ammunition. There are seven turret mounts.
- Stack crates in their designated areas. There are two of them, on either side of the showroom. Note that white cardboard boxes count as crates, and can be stacked for extra points.
- Stack barrels in their designated area.
Spartan Ammo Loading GuideEdit
This article or section contains a guide, tutorial, or walkthrough for Viscera Cleanup Detail or one of its expansions. The following content may be based solely on the opinion of the author(s). It may or may not be helpful, accurate, or complete.
- This guide was graciously posted by n00bdragon in a Steam Discussion. It has been copied here verbatim.
It's important to do the turrets in something of an order. This works best if you get all the turret installation supplies to their turret locations before starting. So lay out one gun and one ammo pack underneath each mounting point and have the rest of the level 100% clean. Here's what I did:
- The turret in the spawn room. Use the J-Harm to get up to the turret, install everything, then close it up, pick up the J-Harm, and back towards the sensor. With your back right up against the sensor wait until the turret has turned 180 degrees away from you and then back up as fast as you can. Make sure to dodge around the corner next to the water dispenser. The gun will alert, but if you are fast enough it will never get to fire a shot. Once the alert goes away you can continue about your business.
- The gun outside the security room. Just install with the J-Harm and then walk away. There's not much danger from this one.
- Turret in the double stairs room: Again, use the J-Harm. No risk.
- Turret at the punch out station. Ditto.
- Here's where it gets tricky. I don't know how to keep this gun from shooting but you can minimize the damage and cleanup. First things first make sure the laser welder is in that big room already for when you need to clean up. Next, use the J-Harm to install the turret. Now, carefully pick the J-Harm and back down the stairs until your back is at the sensor. Wait for the turret to face 180 degrees away and then back up through the sensor, using the J-Harm to shield you as you dodge around the corner into the bathroom. Wait for the alert to end before setting down the J-Harm, returning to the top of the stairs, and cleaning up any bullet holes/bullet casings (should be only 2 or 3 if you were fast).
- Hallway turret, just use the J-Harm to install. Be careful as you leave this spot to stay against the wall of the hallway to the lobby as you will alert that turret on the way out. However, if you are careful you will not be visible and escape any harm/mess. Be quick though, just in case.
- Now you have the J-Harm in the lobby and can install the last turret. Once done, leave the J-Harm there as you cannot safely remove it from the room, go to the punch out station and finish.
Bob's Letter Edit
Bob's letter can be found on top of a small file of boxes in the corner of the room with the Incinerator. It is dated 07/02/2184.
Junior Executive Janitor
I'm getting close to the docking station. I can't risk taking the station tram system, they'll find me straight away!
I think I'm in some sort of robotics factory, there are display models everywhere.
With luck I can find a transport bound for an outer colony. I'll kill whoever I have to to get out.
They must never find me!
Tips and TriviaEdit
- The code for the surveillance room door is 2145.
- Revolutionary Robotics bears several strong references to popular movies, video games, and other forms of entertainment. Examples of this are a droid bearing a strong resemblance to The Terminator from the Terminator movie franchise, and the bathrooms containing three seashells instead of toilet paper, as in the movie Demolition Man . Revolutionary Robotics also heavily references the movie franchise, RoboCop, with a robot bearing a strong resemblance to the ED-209, a body draped over a model city, a note mentioning building a robot with a human brain, and several other references. The smaller Domestobots are a reference to Domestobots in the Grand Theft Auto series. In the board room, there is a PID belonging to Mr. White, along with a memo mentioning "the empire business". This is a reference to the TV series Breaking Bad.
- Revolutionary Robotics features several cameras, all of which broadcast on screens in the surveillance room. The player may use these cameras by pressing the primary trigger (left-click by default) with the hands selected on the desired screen. The screen will then show that camera's point of view, and the player can move the camera in a limited range. Use the secondary trigger (right-click by default) to exit.
- Revolutionary Robotics introduced several cardboard boxes of varying sizes to the game. Each counts as a standard crate, and can be stacked to gain extra points.
- Revolutionary Robotics is one of the only levels to contain more than one Laser Welder by default, with three in total scattered throughout the level. Since Revolutionary Robotics is heavy in jobs that can only be completed with the Laser Welder such as bullet holes, mech footprints, and other generally large body parts or debris, the extra welders are presumed to have been included to aid multiplayer teams in completing the level more effectively.
- There are several blue security fields in the main doorways and corridors. The player may pass through these alone unharmed, and will only hear an audible beep. However, if the player carries certain objects through the field, it will trigger an alarm and activate any operational Spartan gun turrets in visual range, all firing at the player.
- Spartan guns firing at the player will create blood splatters, bullet holes, and drop shell casing to clean up. They will continue to fire until the player is out of range or killed. For this reason, repairing/replacing and loading the guns should be the very last task to complete, so the player will not have to continually dodge hazards while trying to clean the level. Main article: Spartan Phoenix. Spartan Phoenix's will fire at players carrying bins, buckets or the Plasma Wielder. Throwing the Plasma Wielder though a forcefield will not trigger the Spartan, but doing the same with bins and buckets will. Some of the white crates in the level will not set it off. and others will.
- Although Revolutionary Robotics appears to take place on an actual planet, it is revealed through several notes that this is not the case, and it is simply a simulation on board a large space station.
- The level introduces several types of robots models, including combat robots, household androids (known as "Domestabots"), and a larger android referencing Terminator (known as the "E-1000"). These robots are mentioned in several advertisements, as well as seen lying deactivated in several locations throughout the level.
- The larger combat robots can be found as "deactivated" models, posed as statues on pedestals throughout the level. The majority of them are in the main showroom. The models found on pedestals are indicated to be functional and simply in a state of sleep, yet there are several empty pedestals with footprints leading from them. However, unlike the smaller models, the combat robots cannot be removed by the player. Only destroyed debris from these robots must be removed from the level in order to obtain a perfect score.
- Domestabots appear as short, slim humanoid androids, similar in appearance to crash-test dummies. They come in two colored models, with either red or white lines painted down their sides. Domestabots can be found standing upright on pedestals or on the ground in several pieces. All of them must be removed from the level in order to obtain a perfect score.
- There are two E-1000s models. One is standing on a pedestal in the storage room, and another is lying in the corner of the security room. The E-1000 is very similar to the Terminator from the Terminator movie franchise, but colored blue and purple as opposed to the Terminator's silver-gray. Like all other robots in the level, the E-1000 must be destroyed in order to obtain a perfect score.
- The hidden collectible in Revolutionary Robotics is a small case with two pills, one red and one blue. It can be found in the last toilet on right-hand side of the bathroom. This is a reference to the movie The Matrix, where the blue and red pills represent the protagonist's choice of either embracing the pain of reality, or continuing to live the bliss of illusion.